FansTime is the coin of the project with the same name. The premise for the project is simple: the global entertainment industry is valued at a whopping three hundred billion dollars. All of that money comes directly from the consumers and the fans of the celebrities and their hard work. But, as it usually happens with the traditional industries, the centralization of the market only creates a quasi-monopolistic system in which the corporation controls the way the artists go about making their art, and also get the largest share of the profits that the fans of that particular artist intend to use to finance more of that art. The FansTime is aiming to create a system, where a content creator, an artist, would be able to connect with their fans directly, and they, in turn, could support them without resorting to the artless middlemen deciding what kind of art is going to “sell” or not. The impulse behind is to free the creative forces of the most talented individuals in the world, all while ensuring the money intended for the artist goes to them and not to a company running him.